Quenoth Star
Only a few Shydes of the Quenoth elves get to learn the secrets that allow the most devoted faeries to shine with the light of Eloh like living stars. The powers they acquire allow them to reduce the wounds they may suffer when attacked, and glide unencumbered across virtually any place. With their help and guidance, the morale of the Quenoth elves has been kept strong enough to defeat all sorts of monsters and enemies in their long journey to establish their home in amidst the seas of Irdya.
The Quenoth Stars are rarely seen nowadays, and are rumored to be awaiting the return of Eloh to the lands of Irdya for the final battle against Uria.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas. This unit gains a 10% bonus to resistance from all attacks.
Information
Advances from: | Quenoth Shyde |
Advances to: | |
Cost: | 94 |
HP: | 46 |
Movement: | 6 |
XP: | 150 |
Level: | 4 |
Alignment: | lawful |
ID | Quenoth Star |
Abilities: | cures, heals +8, illuminates |
Attacks (damage - count)
faerie touch melee | 5 - 2 impact | magical | |
ensnare ranged | 7 - 2 impact | slows | |
thorns ranged | 7 - 3 pierce | magical |
Resistances
blade | 10% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 10% | |||
cold | 10% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 30% | |
Coastal Reef | 1 | 50% | |
Deep Water | 2 | 30% | |
Flat | 1 | 50% | |
Forest | 1 | 60% | |
Frozen | 1 | 40% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 40% | |
Swamp | 1 | 40% | |
Unwalkable | 2 | 0% | |
Village | 1 | 60% |